That means that older software should work fine most of the time. Generally, older cards have more mature drivers - many issues were fixed during the production/support period, until they've reached EOL (end of life) when there is no more support for new software/changes. show for game releases improving performance, correcting crashes). If other applications are working fine doesn't mean that the issue is not in the driver itself (as patch notes, hotfixes etc. Running Blender in software mode (OpenGL rendering is done on the CPU with the opengl32 dll) doesn't show the issue If several release versions of Blender are affected (like 2.76, 2.77, 2.78c etc.) Please can you explain what does this mean exactly? Using the `opengl32.dll` in the blender unpacked/install folder? > one information more: when i change to CPU i have the same problem in the solid mode ? Examples in the past were some hardware limitations affecting older Nvidia architecture in Cycles concerning the texture limit. It's possible that the issue itself can be on the Blender side, however since other cards are not affected it could be some corner case that have to be usually addressed in the code with some specific hack that has to be added in this case.However since the card is new it's probably driver maturity. An example for EOL is the support for AMD GCN 1 cards concerning the OpenCL compiler. If other applications are working fine doesn't mean that the issue is not in the driver itself (as patch notes, hotfixes etc.Running Blender in software mode (OpenGL rendering is done on the CPU with the opengl32 dll) doesn't show the issue.
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